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yyys123
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Post by yyys123 » Tue Feb 18, 2020 3:09 am

Samsung Galaxy mightve met an echo of boos as they entered the famed Chicago Theatre stage on Thursday night, but only silence was left at the end of their best-of-five quarterfinal series against NA third-place seed Cloud9.The first game of the series looked promising for C9. Impact grew a solid lead in the top lane on his Rumble against Lee CuVee Seong-jins Ekko, and Nicolaj Jensen Jensen was able to pressure and take over control of mid lane in his clash against Lee Crown Min-ho. The issues came, however, when C9 attempted to be the team on the attack, repeatedly deploying seemingly advantageous attacks that ended with them on the losing end. A three-man gank in the mid lane with Jensen, William Meteos Hartman and Andy Smoothie Ta ended with Crown grabbing First Blood. And any attention given to the bottom lane was nipped in the bud. Even Impacts lead in the top lane began to dwindle as Ekko took control of the matchup and started a series of solo kills against C9s ace.Samsung was the best team at gaining mid game leads and turning them into quick finishes in the group stages, and it was the same in the quarterfinal opener. After CuVee had a grip on the top lane matchup, no one from C9 was safe. The South Korean squad rotated across the map in rhythmic succession to take another game below 30 minutes.By the second game, C9 relented on its aggression, and the teams tiptoed across the map until the mid game. While the North American club was able to pick up advantages here and there, it was Samsungs counter-punching style that never let C9 get a true lead in the game. Everything fell apart for C9 when Zachary Sneaky Scuderis Jhin was caught along the river near the Baron pit and Samsung instantly engaged with CuVees Kennen teleport into a multi-man ultimate that blew the game open. Samsung picked up the kills, grabbed the Baron, and started up rapidfire destruction of C9s turrets en route to another clean -- albeit more stretched out -- game.In the third set of the series, it was Samsungs bottom lane that would be put to the test. While the C9 bot-lane duo was able to get miles ahead in the early game, it was the methodical gank timings of Ambitions Olaf that kept his team afloat in the first 10 minutes of the game. By the time the game had started to stabilize, it was the freight train Olaf that continually made sure to delete Sneakys Caitlyn off the map before it could get any sort of semblance of relevance in the game.Like the first two games, Samsung got ahold of the lead, didnt take the foot off the pedal, and dipped and dodged any C9 counter-attack by performing a knockout counter. For every step forward C9 took, Samsung was already miles ahead, ready to pull the trigger on another maneuver.The South Koreans secured a 3-0 series win in a one-sided affair, and the semifinals await the rebuilt empire of the 2014 World Champion organization in New York Citys Madison Square Garden. North America is officially out of the tournament, with C9 eliminated. The region as a whole went 9-12 throughout the tournament.South Korea, the games strongest region, is at a dominant record of 18-4. And all three teams are left standing. Y.A. Tittle Super Bowl Jersey . The Lightning are 2-0 so far on a four-game road trip, giving the club five straight wins as the guest and improving Tampas away record this season to 11-8-2. Garrett Celek Super Bowl Jersey . -- Sergey Tolchinksy scored his second goal of the game 3:56 into overtime as the Sault Ste. http://www.thesf49ersshoponline.com/Youth-George-Kittle-49ers-Jersey/ . After Martin Skrtel put the Reds in front from close range at Stamford Bridge after only four minutes, Hazard hit back in the 17th with a superb strike. Etoo gave Jose Mourinhos team a decisive lead from Oscars back pass in the 34th. Frank Gore Super Bowl Jersey . Toronto has dropped games to Indiana and Miami since a five-game winning streak and closed out a three-game road trip at 1-2. Deebo Samuel Super Bowl Jersey . It is a cliché dragged out by fans and pundits regularly when discussions take place around which teams are better than others. Last week we started our quest to review all 132 cards from Hearthstones Mean Streets of Gadgetzan, with the first two parts of our comprehensive card review and our exclusive reveal and roundtable discussion of Grimestreet Pawnbroker. Our first set of reviews focused on class and tri-class cards this expansion; now we move on to the neutrals announced so far.We start off with the Big-Time Racketeer, six-mana 1/1 that summons a 6/6 Little Friend (I love Scarface references). The first thing I ask myself on a card that isnt vanilla is How can this be exploited in a win condition? Six-mana 7/7 is perfectly reasonable in itself, but theres not a ton of synergy with cards it likely will be paired with. The exception is Brann Bronzebeard, who triggers Battlecry twice, but Brann has trouble surviving a turn -- making Brann + Racketeer a win condition -- and 13/13 of stats for 10 mana that doesnt affect the board isnt really that great. Fine in Arena, where stats rule.Im always on the lookout for anti-aggro tools, and the Second-Rate Bruiser fits the cards here. By becoming a three-mana 4/5 with taunt if your opponent has three minions -- and insane amount of value -- it fills a needed role, buying time if playing against low-curve decks flooding the board with tokens. A 4/5 minion with taunt isnt exciting on Turn 5 otherwise, but its not a dreadful card that loses you the game if you play it.Kooky Chemist, Crazed Alchemists (a two-mana 2/2 with the same text) bigger cousin, doesnt strike me as a card likely to see competitive play. Two additional mana for 2/2 stats is worse than a vanilla two-mana minion, and if you want the effect, you can just choose to play Crazed Alchemist for fewer mana. Might see some play in Arena, but likely a little below average.Another early-game card, where Second-Rate Bruiser tries to be the new Sludge Belcher, Mistress of Mixtures is an attempt to replace the beloved Zombie Chow. 2/2 is a worse line than 2/3 at fighting for board, but you also get four health back, where Zombie Chow only healed the opponent for five. This is significant because control decks that would use this card would sometimes see their health a little too low when the Face Hunter simply ignored Zombie Chow and went face.For neutral legendaries, we start off with Patches the Pirate, a Stonetusk Boar that gets played for free whenever you have a Pirate. On the surface, the effect looks exploitable, but I think this card wont be as solid as many in the community think. It does give you a free 1/1 and thins out your Pirate deck. However, to make a one-turn-kill deck, you likely need to be playing Gang Up, but then youre stuck having Gang Up, which wont always be able to hit this target. In a pure Pirate deck, youll frequently not be able to play this at the moment you want because a Pirate deck needs to play pirates.For cool artwork and concept, Finja, the Flying Star is tough to beat. Unfortunately, it doesnt really fit Murloc burst decks, and the old-style Murloc decks, where you just stuff in every good Murloc, arent good enough these days.Madam Goya is a card with interesting possibilities, but one I think that will not see that much play. Why? Because she needs a deck around her to make her effect work well, but that effect itself isnt good enough. If it were, wed see competitive YShaarj decks and Varian Wrynn be more than a very niche choice in Control Warrior. A six-mana 4/3 has to have an effect thats completely bananas to see play, and this one doesnt. Sure, you can get a second Reno Jacckson effect off, but you can already do this with one of the Brewmaster cards, and precisely zero people are doing this in high-level play.ddddddddddddAuctionmaster Beardo would be terrific if Inspire decks were a thing. Theyre not, and Blizzard hasnt done anything with the mechanic since the Grand Tournament was released, so there likely arent yet-to-be-unveiled cards that will make this card bonkers. A three-mana 3/4 has good stats, so this will mostly be seen in Arena, where you do sometimes end up with Murloc Knight or Kvaldir Raider. Thunder Bluff Valiant is the only card I see that can really exploit this, but I dont think its good enough for Midrange Shaman, which, while very much a fan of triggering the Valiant twice, wants to already have a scary board by the Turn 9 required for this combo.Friendly Bartender is a straightforward card to look at. We have lots of two-mana 2/3 cards that do something, and in this case, the something just isnt that appealing. Just not good enough, but will at least exist in Arena.Thats more than can be said for the Wind-up Burglebot, which too often will be simply a six-mana 5/5 with no effect, which is absolutely dreadful. Whats the dream for this card? That you play this on a board of token on Turn 6 and start clearing a token every turn? Cards are nice, but if you actually have time to take advantage of this effect, youve probably won anyway, so the card doesnt do anything of value.The Fel Orc Soulfiend is a tricky card to value. Getting a three mana 3/5 on turn three is terrific, but its also a card that will die on its own if you dont invest mana in it to keep it alive. I can see some shenanigans in a Priest deck, but the problem is youd need a Priest deck that actually chooses to play Silence or Purify, and in that case, Injured Blademaster and Circle of Healing are the more useful combo. This will see play in Arena, however, as it can remove a 3/2 or a 4/3 and survive a turn unless the opponent invests another minion or a costly ping into dealing with it.Windfury is one of the more difficult mechanics for Blizzard to manage, as theres a fine line between a card being superpowerful and overpriced and unplayable. The Grook Fu Master is probably on the latter line but would be insane at one fewer mana! Its too costly, and like Windfury Harpy and Thrallmar Farseer, both similar cards that are a bit too expensive, will only see some edge play in Arena. Whirling Zap-o-Matic remains the only successful Windfury card that doesnt have crazy burst potential (as in Raging Worgen and AlAkir the Windlord).Im surprised that the Worgen Greaser wasnt named the Worgen Rager, given the theme of high attack/low health and unplayability. A four-mana 6/3 is no more playable than a three-mana 5/2. The developers have said that all expansions are going to have some bad cards. This is one of them.Meh. Thats my only reaction to the Backroom Bouncer, a four-mana 4/4 that needs a lot to go right to be playable. You need at least one minion to die just to make it a 5/4, and if you wanted to play a 5/4, there are already a lot of them to choose from. A 6/4 or a 7/4 gets a bit more interesting, but the four health makes it easily removable no matter how large it gets. Id rather play a guaranteed 7/4 Ancient Shade at the same cost and risk the seven health instead of killing three of my own minions. And Im not playing Ancient Shade (nor are you). ' ' '

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